After removing on tip of some teething problems with shipping to domestic buyers, Facebook-owned Oculus Rift has opened up pre-orders for its VR headset outward a U.S., announcing today that a pack is accessible to buyers in Europe (UK, France and Germany) and Canada, with a boat date of Sep 20.
Oculus has lined adult a array of sell partners to resell a Rift headset in a new markets, including Amazon’s internal sites in a 3 European markets; along with FNAC in France; MediaMarkt and Saturn in Germany; and John Lewis, Curry’s PCWorld and Game Digital in a UK. Londoners can also emporium for a Rift in a upmarket dialect store, Harrods.
RRP for a Oculus in Europe is £549/€699 — so UK buyers don’t (yet) demeanour to be pang a Brexit strike on a price-tag. This is not loyal of the rival HTC Vive headset, that progressing this month increased in cost by £70, with a association blaming “recent banking gratefulness changes”.
The Vive’s post-Brexit UK cost is £759 that on a aspect creates a Oculus demeanour a whole lot some-more rival (at £549), nonetheless in existence it’s not a like-for-like comparison since a Rift is not nonetheless shipping with a dedicated Touch suit controllers.
The Touch controllers have been behind until later this year and Oculus has pronounced they will also cost some-more — how most some-more we don’t nonetheless know. Whereas a Vive’s cost is a all-in pack cost (although as with both headsets we still need to possess or buy a absolute adequate PC to expostulate a VR). So it stays to be seen either a Oculus will be a some-more or reduction affordable full VR supply than a HTC Vive.
How most direct there is for practical reality remains an different during this nascent stage. But stating a Q2 quarterly formula progressing this month, HTC credited the Vive headset with contributing to a 27 per cent arise in a revenues over the before quarter. Although it did not mangle out any tough sales data. Oculus has also kept still on Rift sales to date.
Even but any sales information it’s transparent that a abounding ecosystem of compelling content is going to be essential if VR is to be anything other than an costly and niche gaming stadium for a few. And that will positively take time to develop.